Multi-vector BFloat16 fused multiply-add by vector
This instruction multiplies the corresponding BFloat16 elements of the two or four first source vector with corresponding elements of the second source vector and destructively adds these values without intermediate rounding to the corresponding elements of the ZA single-vector groups.
The single-vector group within each half of or each quarter of the ZA array is selected by the sum of the vector select register and offset, modulo half or quarter the number of ZA array vectors.
The vector group symbol, VGx2 or VGx4, indicates that the ZA operand consists of two or four ZA single-vector groups respectively. The vector group symbol is preferred for disassembly, but optional in assembler source code.
This instruction follows SME2 ZA-targeting non-widening BFloat16 numerical behaviors.
This instruction is unpredicated.
ID_AA64SMFR0_EL1.B16B16 indicates whether this instruction is implemented.
Variants: FEAT_SME_B16B16 (ARMv9.4)
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1 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | ||||||||||||||
sz | Zm | Rv | Zn | S | off3 |
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BFMLA ZA.H[<Wv>, <offs>{, VGx2}], { <Zn1>.H-<Zn2>.H }, <Zm>.H
if !IsFeatureImplemented(FEAT_SME_B16B16) then EndOfDecode(Decode_UNDEF); constant integer v = UInt('010':Rv); constant integer n = UInt(Zn); constant integer m = UInt('0':Zm); constant integer offset = UInt(off3); constant integer nreg = 2;
Variants: FEAT_SME_B16B16 (ARMv9.4)
31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
1 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 0 | 0 | ||||||||||||||
sz | Zm | Rv | Zn | S | off3 |
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BFMLA ZA.H[<Wv>, <offs>{, VGx4}], { <Zn1>.H-<Zn4>.H }, <Zm>.H
if !IsFeatureImplemented(FEAT_SME_B16B16) then EndOfDecode(Decode_UNDEF); constant integer v = UInt('010':Rv); constant integer n = UInt(Zn); constant integer m = UInt('0':Zm); constant integer offset = UInt(off3); constant integer nreg = 4;
CheckStreamingSVEAndZAEnabled(); constant integer VL = CurrentVL; constant integer elements = VL DIV 16; constant integer vectors = VL DIV 8; constant integer vstride = vectors DIV nreg; constant bits(32) vbase = X[v, 32]; integer vec = (UInt(vbase) + offset) MOD vstride; bits(VL) result; for r = 0 to nreg-1 constant bits(VL) op1 = Z[(n+r) MOD 32, VL]; constant bits(VL) op2 = Z[m, VL]; constant bits(VL) op3 = ZAvector[vec, VL]; for e = 0 to elements-1 constant bits(16) elem1 = Elem[op1, e, 16]; constant bits(16) elem2 = Elem[op2, e, 16]; constant bits(16) elem3 = Elem[op3, e, 16]; Elem[result, e, 16] = BFMulAdd_ZA(elem3, elem1, elem2, FPCR); ZAvector[vec, VL] = result; vec = vec + vstride;