Multi-vector half-precision dot-product
This instruction computes the fused sum-of-products of a pair of half-precision values held in the corresponding 32-bit elements of the two or four first and second source vectors, without intermediate rounding. The single-precision sum-of-products are destructively added to the corresponding single-precision elements of the ZA single-vector groups.
The single-vector group within each half of or each quarter of the ZA array is selected by the sum of the vector select register and offset, modulo half or quarter the number of ZA array vectors.
The vector group symbol, VGx2 or VGx4, indicates that the ZA operand consists of two or four ZA single-vector groups respectively. The vector group symbol is preferred for disassembly, but optional in assembler source code.
This instruction follows SME ZA-targeting floating-point behaviors.
This instruction is unpredicated.
Variants: FEAT_SME2 (ARMv9.3)
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1 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | |||||||||||||
Zm | Rv | Zn | opc | off3 |
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FDOT ZA.S[<Wv>, <offs>{, VGx2}], { <Zn1>.H-<Zn2>.H }, { <Zm1>.H-<Zm2>.H }
if !IsFeatureImplemented(FEAT_SME2) then EndOfDecode(Decode_UNDEF); constant integer v = UInt('010':Rv); constant integer n = UInt(Zn:'0'); constant integer m = UInt(Zm:'0'); constant integer offset = UInt(off3); constant integer nreg = 2;
Variants: FEAT_SME2 (ARMv9.3)
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1 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
Zm | Rv | Zn | opc | off3 |
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FDOT ZA.S[<Wv>, <offs>{, VGx4}], { <Zn1>.H-<Zn4>.H }, { <Zm1>.H-<Zm4>.H }
if !IsFeatureImplemented(FEAT_SME2) then EndOfDecode(Decode_UNDEF); constant integer v = UInt('010':Rv); constant integer n = UInt(Zn:'00'); constant integer m = UInt(Zm:'00'); constant integer offset = UInt(off3); constant integer nreg = 4;
CheckStreamingSVEAndZAEnabled(); constant integer VL = CurrentVL; constant integer elements = VL DIV 32; constant integer vectors = VL DIV 8; constant integer vstride = vectors DIV nreg; constant bits(32) vbase = X[v, 32]; integer vec = (UInt(vbase) + offset) MOD vstride; bits(VL) result; for r = 0 to nreg-1 constant bits(VL) operand1 = Z[n+r, VL]; constant bits(VL) operand2 = Z[m+r, VL]; constant bits(VL) operand3 = ZAvector[vec, VL]; for e = 0 to elements-1 constant bits(16) elt1_a = Elem[operand1, 2 * e + 0, 16]; constant bits(16) elt1_b = Elem[operand1, 2 * e + 1, 16]; constant bits(16) elt2_a = Elem[operand2, 2 * e + 0, 16]; constant bits(16) elt2_b = Elem[operand2, 2 * e + 1, 16]; bits(32) sum = Elem[operand3, e, 32]; sum = FPDotAdd_ZA(sum, elt1_a, elt1_b, elt2_a, elt2_b, FPCR); Elem[result, e, 32] = sum; ZAvector[vec, VL] = result; vec = vec + vstride;