Floating-point fused multiply-subtract vectors (predicated), writing multiplicand [Zdn = Za + -Zdn * Zm]
Multiply the corresponding active floating-point elements of the first and second source vectors and subtract from elements of the third (addend) vector without intermediate rounding. Destructively place the results in the destination and first source (multiplicand) vector. Inactive elements in the destination vector register remain unmodified.
Variants: FEAT_SVE || FEAT_SME (FEAT_SVE || FEAT_SME)
31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
0 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 1 | 1 | 0 | 1 | ||||||||||||||||||||
size | Za | N | op | Pg | Zm | Zdn |
---|
FMSB <Zdn>.<T>, <Pg>/M, <Zm>.<T>, <Za>.<T>
if !IsFeatureImplemented(FEAT_SVE) && !IsFeatureImplemented(FEAT_SME) then EndOfDecode(Decode_UNDEF); if size == '00' then EndOfDecode(Decode_UNDEF); constant integer esize = 8 << UInt(size); constant integer g = UInt(Pg); constant integer dn = UInt(Zdn); constant integer m = UInt(Zm); constant integer a = UInt(Za); constant boolean op1_neg = TRUE; constant boolean op3_neg = FALSE;
CheckSVEEnabled(); constant integer VL = CurrentVL; constant integer PL = VL DIV 8; constant integer elements = VL DIV esize; constant bits(PL) mask = P[g, PL]; constant bits(VL) op1 = Z[dn, VL]; constant bits(VL) op2 = if AnyActiveElement(mask, esize) then Z[m, VL] else Zeros(VL); constant bits(VL) op3 = if AnyActiveElement(mask, esize) then Z[a, VL] else Zeros(VL); bits(VL) result; for e = 0 to elements-1 if ActivePredicateElement(mask, e, esize) then constant bits(esize) elem1 = (if op1_neg then FPNeg(Elem[op1, e, esize], FPCR) else Elem[op1, e, esize]); constant bits(esize) elem2 = Elem[op2, e, esize]; constant bits(esize) elem3 = (if op3_neg then FPNeg(Elem[op3, e, esize], FPCR) else Elem[op3, e, esize]); Elem[result, e, esize] = FPMulAdd(elem3, elem1, elem2, FPCR); else Elem[result, e, esize] = Elem[op1, e, esize]; Z[dn, VL] = result;
This instruction might be immediately preceded in program order by a MOVPRFX instruction. The MOVPRFX must conform to all of the following requirements, otherwise the behavior of the MOVPRFX and this instruction is CONSTRAINED UNPREDICTABLE: