Floating-point reversed subtract vectors (predicated)
Reversed subtract active floating-point elements of the first source vector from corresponding floating-point elements of the second source vector and destructively place the results in the corresponding elements of the first source vector. Inactive elements in the destination vector register remain unmodified.
Variants: FEAT_SVE || FEAT_SME (FEAT_SVE || FEAT_SME)
31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
0 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | |||||||||||||||
size | opc | Pg | Zm | Zdn |
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FSUBR <Zdn>.<T>, <Pg>/M, <Zdn>.<T>, <Zm>.<T>
if !IsFeatureImplemented(FEAT_SVE) && !IsFeatureImplemented(FEAT_SME) then EndOfDecode(Decode_UNDEF); if size == '00' then EndOfDecode(Decode_UNDEF); constant integer esize = 8 << UInt(size); constant integer g = UInt(Pg); constant integer dn = UInt(Zdn); constant integer m = UInt(Zm);
CheckSVEEnabled(); constant integer VL = CurrentVL; constant integer PL = VL DIV 8; constant integer elements = VL DIV esize; constant bits(PL) mask = P[g, PL]; constant bits(VL) operand1 = Z[dn, VL]; constant bits(VL) operand2 = if AnyActiveElement(mask, esize) then Z[m, VL] else Zeros(VL); bits(VL) result; for e = 0 to elements-1 constant bits(esize) element1 = Elem[operand1, e, esize]; if ActivePredicateElement(mask, e, esize) then constant bits(esize) element2 = Elem[operand2, e, esize]; Elem[result, e, esize] = FPSub(element2, element1, FPCR); else Elem[result, e, esize] = element1; Z[dn, VL] = result;
This instruction might be immediately preceded in program order by a MOVPRFX instruction. The MOVPRFX must conform to all of the following requirements, otherwise the behavior of the MOVPRFX and this instruction is CONSTRAINED UNPREDICTABLE: