Subtract replicated single vector from multi-vector with ZA array vector results
This instruction subtracts all corresponding elements of the second source vector from the two or four first source vectors and places the results in the corresponding elements of the ZA single-vector groups.
The single-vector group within each half of or each quarter of the ZA array is selected by the sum of the vector select register and offset, modulo half or quarter the number of ZA array vectors.
The vector group symbol, VGx2 or VGx4, indicates that the ZA operand consists of two or four ZA single-vector groups respectively. The vector group symbol is preferred for disassembly, but optional in assembler source code.
This instruction is unpredicated.
ID_AA64SMFR0_EL1.I16I64 indicates whether the 64-bit integer variant is implemented.
Variants: FEAT_SME2 (ARMv9.3)
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1 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 1 | 0 | 1 | 1 | |||||||||||||||
sz | Zm | Rv | Zn | S | off3 |
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SUB ZA.<T>[<Wv>, <offs>{, VGx2}], { <Zn1>.<T>-<Zn2>.<T> }, <Zm>.<T>
if !IsFeatureImplemented(FEAT_SME2) then EndOfDecode(Decode_UNDEF); if sz == '1' && !IsFeatureImplemented(FEAT_SME_I16I64) then EndOfDecode(Decode_UNDEF); constant integer v = UInt('010':Rv); constant integer esize = 32 << UInt(sz); constant integer n = UInt(Zn); constant integer m = UInt('0':Zm); constant integer offset = UInt(off3); constant integer nreg = 2;
Variants: FEAT_SME2 (ARMv9.3)
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1 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | |||||||||||||||
sz | Zm | Rv | Zn | S | off3 |
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SUB ZA.<T>[<Wv>, <offs>{, VGx4}], { <Zn1>.<T>-<Zn4>.<T> }, <Zm>.<T>
if !IsFeatureImplemented(FEAT_SME2) then EndOfDecode(Decode_UNDEF); if sz == '1' && !IsFeatureImplemented(FEAT_SME_I16I64) then EndOfDecode(Decode_UNDEF); constant integer v = UInt('010':Rv); constant integer esize = 32 << UInt(sz); constant integer n = UInt(Zn); constant integer m = UInt('0':Zm); constant integer offset = UInt(off3); constant integer nreg = 4;
CheckStreamingSVEAndZAEnabled(); constant integer VL = CurrentVL; constant integer elements = VL DIV esize; constant integer vectors = VL DIV 8; constant integer vstride = vectors DIV nreg; constant bits(32) vbase = X[v, 32]; integer vec = (UInt(vbase) + offset) MOD vstride; bits(VL) result; for r = 0 to nreg-1 constant bits(VL) operand1 = Z[(n+r) MOD 32, VL]; constant bits(VL) operand2 = Z[m, VL]; for e = 0 to elements-1 constant bits(esize) element1 = Elem[operand1, e, esize]; constant bits(esize) element2 = Elem[operand2, e, esize]; Elem[result, e, esize] = element1 - element2; ZAvector[vec, VL] = result; vec = vec + vstride;
If PSTATE.DIT is 1: